Posts Tagged ‘Microsoft’

The Red Ring Strikes

Tuesday, February 24th, 2009

Just as I was getting back into GTA IV in a big way over the past few nights, my Xbox 360 Elite red ringed today.  It started with freezing and white vertical artifacts.  They were lines of a sort.  The 360 froze every time I booted it, but no red rings.  For a while I wasn’t getting any ring at all.  Once I unplugged the power and plugged it back in I got the red ring.

Microsoft’s online return website was easy to use.  I just registered the console and picked the option to have a box sent.  No muss no fuss.  Now I just have to wait for the box and the transfer to happen.

I didn’t expect to ever get the red ring.  My console is about 15 months old from the time of purchase (it is about 30 months since the manufacture date).  The console hasn’t had any prior problems.  I’d also heard anecdotally that Elites seemed to have less red ring problems.  It was probably just the case that there were less Elites out there to red ring so you don’t hear about them as much.  I can dream of getting a Jasper Elite as an exchange, but it’s doubtful.  I don’t think any have been found in the wild yet.

Now to figure out what I want to play on my PS3 or PC.  Maybe I’ll finally play through Crisis Core on the PSP.  My library is feeling very 360 slanted all of a sudden.

New PC Assembly – Abit uGuru

Tuesday, April 29th, 2008

Abit & UAC

  1. The abit uGuru software and Vista x64 will work together but don’t like each other much. I finally got the program to work, but UAC complains every time and asks me to approve the application on startup. Yuck.
  2. UAC can be disabled, but that method has been referred to as “brute force” in many of the posts that I have read. I’m not sure what the real risk is although there may be some “incompatibilities” caused for programs that are meant to work with it. All I really want is an “Always Allow” choice that any security these days has. There is a “Local Security Policy” program for Vista but apparently Vista Home Premium users don’t get it. Boo. Doesn’ t Microsoft realize that having users turn off UAC altogether is a bigger issue than any additional revenue generated by users buying “Ultimate” for this feature?
  3. Abit needs to work on their website management. First I installed uGuru off the US website. It didn’t work and was older than the version on my disk! Next I installed the disk version. It still didn’t work. Finally I went to the Abit Global site and downloaded a still newer version. Abit needs to get its act together on the website. Why would the English Language Global site refer to a different database of drivers from the US site? It just doesn’t make sense.

Was Microsoft Wrong About Halo 3 Legendary Edition?

Monday, November 26th, 2007

I think they were. When Halo 3 was launched I saw comments that the limited edition “legendary” Halo 3 bundle would be expected to sell out quickly. Well, here we are at the end of November and the legendary edition (the one with the helmet) can still be found at retail and online without much trouble. Did Microsoft way overproduce them?

I’m thinking that they might have. Here is why: Amazon announce that they would sell the normally $129.99 product for $79.99 on the day after Thanksgiving. The deals went live at 12:01 AM Pacific, which was the unwelcome hour of 3:00 AM Eastern. One of the odd benefits of having very young children who aren’t really into sleeping all night long was that I was able to buy one at 3:15 AM. The $50 discount on the bundle was just what I was looking for, and I expected that they would sell out relatively quickly. They didn’t.

As of the end of the day on Black Friday, they were still available at Amazon for $79.99. Even checking through the weekend and today, they were still available for $79.99. As of this writing, the Halo 3 Legendary Edition is still available for $79.99 on Amazon’s site.

Surely, Amazon must have cut a special deal with Microsoft to sell these items on Black Friday without taking a huge loss. Maybe they even cut a deal to move some excess inventory for Microsoft. I would have expected that three days later, the discount stock would have all been sold. Alas, the Halo 3 Legendary Edition, even at a $50 discount is still number 140 on the list of top selling video games. That’s an abysmal performance.

There are two things going on here. First, anyone who was set to buy this game has already done so. For them, the Legendary Edition, while interesting, is redundant. You don’t sell $300MM+ of games in the first week and leave a lot of people wanting. The second thing is that the Legendary Edition is just too expensive. As interesting as the helmet and extra content are to gamers, there is a limit to what they will pay in excess of the game itself. For $129.99, the extras cost more than the $59.99 game. Microsoft has tested the outside limit of what gamers are willing to pay and seems to have passed the outer limit.

I’m not sure if this will mean no more “Legendary Edition”-type moves by publishers or simply smaller production runs for the super special editions. Even with a low production run, high margin collectors editions could be well worth it for the publisher. Too bad Microsoft seems to have over estimated the demand.