Posts Tagged ‘ken levine’

My Top 5 Most Anticipated Games

Monday, February 16th, 2009

I was inspired by Gamespy’s editor’s lists of top 5 most anticipated.  You can click next on the bottom to see each of the contributor’s lists.  I was surprised how different each of them was until I tried to put together my own list.  There are tons of good games scheduled for this year.  With no further adieu, here is my list:

1) Bioshock 2: Sea of Dreams
2) Diablo III
3) Uncharted 2: Among Thieves
4) Call of Duty:  Modern Warfare 2
5) God of War III

Honorable Mention – Star Wars: The Old Republic

Cautiously Optimistic – Batman:  Arkham Asylum

Everything on my list is currently a day of full price purchase.  Key observation #1, everything on the list is a sequel.  I’m a skeptic at heart and I put a lot more stock in what the developers have proven rather than what they promise.  That said, I am expecting some top quality titles out of the various new IPs this year.  I just don’t know which ones will hit the mark far enough in advance to have high expectations for them now.

Now some further commentary:

Bioshock 2 – I know I’m setting myself up to be disappointed here.  My expectations are sky high for this title.  I can’t tell how many articles I’ve read that point out Ken Levine’s lack of involvement.  I’m not entirely sure how true that is.  The core group in 2K Marin was essentially formed out of key members of the Bioshock team.  The group essentially mentored under Levine.  You don’t think they have conversations about what they are doing and how it fits into the world he created?  Bioshock was one of my favorite titles of all time.  The team wasn’t boxed in by any parameters and were able to create a tight game and compelling narrative.  I expect the next Bioshock to be technically successful but I have real concerns about what the narrative will be.  The biggest concerns I have are polish and story.  I hope they don’t end up having to rush things.

Diablo III - I sunk a ridiculous amount of time into Diablo II.  The combination of RPG and fantasy elements appealed to me from the start.  The first Diablo was ground-breaking in its time.  There has been a groundswell of concern about the art direction on the newest title which I feel is entirely unwarranted.   I don’t want the color pallets for all of my games to be dipped in muck.  The Gears of War’s style color schemes are just too dark and boring.  My biggest concern is around the inclusion of the Paladin class.  There hasn’t been an announcement yet.   I always pick the Paladin.

Star Wars:  The Old Republic – I can’t wait to see what Bioware does with this.  I posted at the time of the EA acquisition that I though this game was the reason for the purchase.  Based on the highly successful KOTOR game, this title.  If anyone can challenge World of Warcraft, it’s the Jedi.

Batman:  Arkham Asylum – What a PR campaign.  The team promoting the new Batman game has the blogs whipped up into a frenzy.  The screenshots look great and all of the blogs are saying positive things.  The commentary and screenshots so far give the impression of a Bioshock-like tone to the game.  We are seeing the first crop of games to be influence by the top quality 2007 titles.  Batman is coming from an unproven studio, but I’m cautiously optimistic based on everything I’ve heard.

Bioshock Ushers In A Golden Age of Middle-Ware?

Friday, May 9th, 2008

The recently released issue of Game Developer Magazine (Rock Band Cover) has an entire section dedicated to Game Engine providers. To be fair, game engines have been around and in use for quite some time. For many years it felt as if anyone who was a top quality developer would make their own engines so as not to make any compromises. Second tier operators who weren’t expecting to overwhelm with quality would dive into game engines as a way to reduce production costs. The industry no longer feels that way. The engine developers can tip their hats to Ken Levine and Bioshock for that.

Bioshock proved, largely for the first time, that all-time top rated games could be made on a purchased game engine. Their exceptional use of Epic’s Unreal Engine 3 is a proof of concept for the future. I’m sure Mark Rein and his Epic team are happy to point that out to any potential customer. Mass Effect served as a second confirmation if anyone thought it was a fluke.

Now Epic has literally hundreds of licensed titles in production with their engine at various studios. The company has an interesting duo of a technical genius and a shrewd business man heading up the operation. One developer that I spoke with likened Mark Rein to P.T. Barnum. (In context believe he meant a great salesman rather than a hoax artist. The developer in question’s game was ultimately not very good or very successful.) I’ve yet to meet Mark myself, but I’m looking forward to it. Just reading the blurbs at the beginning of Game Developer Magazine, where the Crytek, Epic, and Valve teams talk about their engines, Mark’s section just blows the others away. Crytek says they have great technology and are working on more. Epic gives the feeling that the engine business is core to the company. Valve so much as says that the engine business isn’t particularly important to them. If I’m a buyer, I go with Epic every time based on these company attitudes. It is no wonder that Epic is probably worth Billions.

There are just no signs of the engine market slowing down. The tools have gotten to the point where it isn’t just graphics, it is an entire suite of tools and code including AI for enemies. It really gives developers so much to work with. It will be interesting to see how the industry develops. Will the Unreal Engine become a standard such that developers learn it like any other application suite and coding language, or is it destined to be replaced by the latest and greatest? At this point, I wouldn’t believe that Epic’s success is fleeting. They seem so much more sophisticated than the competition, which puts them in the perfect place to capitalize on the trend toward game engine use.

The Ethical Dilemma of Abandonware

Thursday, April 10th, 2008

Publishers hate the word abandonware. To them, it means intellectual property that people have decided to steal. But here is the problem, there are sometimes no good ways to purchase the games and give the appropriate money to the publishers and developers.

The problem was much worse a few years ago. GameTap was a phenomenal idea. It was so clear that if people were willing to pay $40+ for used copies of an old title, they would certainly pay a subscription fee for access to the same titles. GameTap provides an array of mostly catalog titles available for around $60 per year. Even if there are just a couple of old titles that you want to play, the subscription is worth it. Valve’s Steam digital distribution system addresses some of the same market space, but is much more heavily focused on new content. The catalog titles on Steam can often be purchased elsewhere for less.

Digital distribution of catalog titles is not without its costs, however. The main cost is in tech support and making sure that the game runs well on current systems. The original coding team wasn’t planning for Dual or Quad-Core CPUs and certainly wasn’t planning for Windows Vista. Making sure that the game still runs costs money. A company can’t say, “Hey, download our game for $10 but we aren’t sure whether it will work on your machine or not.” This leaves some titles out in the cold. One of which is System Shock 2.

Ever since playing Bioshock, I’ve been trying to tap into Ken Levine’s mind. I read the articles and try to tap into his sources and previous material. System Shock 2 is cited as the key precursor to Bioshock. The problem is that the title is definitively out of print. It isn’t available on GameTap, Steam, or any other legal download service I could find. Current listings for the game on Amazon.com’s Markeplace show it at almost $80. From the auction’s that I’ve seen on eBay, the game goes for north of $50. I want to play the game and pay both Ken and EA, who owns the IP rights to the title, their due. The problem is that I won’t buy the game for the going rate on a used copy. Even if I did buy a used copy, the IP holders wouldn’t get any money from my purchase.

The decision that the consumer is left with for a game like System Shock 2 is download a copy on Bittorrent and play the game for free or pay an outrageous amount to someone for a used copy of the game. The first option is illegal but inexpensive. The second option is overly expensive and legal, but provides no value to the IP holder. Most IP holders lament the profits that companies like Gamestop are making off the “first sale” doctrine. The game player is left in a conundrum of breaking the law to play a game or not playing the game at all. It is too bad that no one has come up with a way to give game players new choices. I have to think that if people are willing to pay more than $50 per copy for System Shock 2, it is probably worth the money to invest in making the title available from a service like Steam. With limited resources at the game companies, I understand that making new games is likely a far more lucrative option. It is too bad that some the classics have to die such a horrible death.